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Devlog
So what happened with CINIS?
November 23, 2024
by
Alexander Lind
1
Hi everyone! First post in quite a long time… And I don’t know if it is good news or not. On one hand, it’s not update 1.8 :^( But on the other hand, it’s a whole new CINIS game, one which pla...
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EXPERIMENTAL RELEASE 1.8 E0
January 18, 2023
by
Alexander Lind
1
#FPS, #Roguelite, #Rogue, #Quake, #CINIS
New Year, New Update Hey everyone, hope you’ve had a good start to the new year! So for the longest time I’ve been working on the next update, however, it is still not yet ready to fully release...
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1.7.2 Released!
December 09, 2022
by
Alexander Lind
1
#CINIS, #FPS, #Unreal Engine 5, #Update
New in 1.7.2 Hey all! So I think this is the quickest update to ever come out for CINIS, seeing as this only took around five days. This update focuses on a few things, mainly bug fixes. Some fixes re...
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Alpha 1.7.1 Released!
December 04, 2022
by
Alexander Lind
Hey everyone, so this update took a bit longer than I had hoped, and it’s not that big either. I apologize for this, but I haven’t had much time lately to work on CINIS, because of other things go...
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OVERKILL UPDATE - Alpha 1.7
October 11, 2022
by
Alexander Lind
2
OVERKILL UPDATE - Alpha 1.7 Yo, so new CINIS update finally came out! For this update I chose to focus on expanding the offensive capabilities of the player, by adding weapon qualities, weapon upgrade...
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Alpha 1.6 Released!
September 15, 2022
by
Alexander Lind
1
#FPS, #CINIS, #Rogue-Lite, #Update, #QUAKE, #Unreal Engine 5
Hey! So it’s been a little over a week since release, and I’m very happy to see you guys enjoying the game. It means a lot to me, really. But since release I’ve been working on some stuff, some...
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Lessons from failed game projects
September 05, 2022
by
Alexander Lind
Throughout the years, especially the last 3 years or so, I’ve been working on quite a few game projects, none of which made it to release. They could be seen as failures for that reason, however, I...
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Launch + Upcoming content!
September 05, 2022
by
Alexander Lind
Hey! So CINIS is out now, and it’s a bit of a surprise project. I haven’t really talked about it with anyone, or had any public development videos of it out there. I’ve had some not-great experi...
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