Devlog
- March 14, 2026 by Alexander Lind#CINIS, #FPS, #Game Design, #RPG, #RPG design, #Tech Design, #Unreal, #development, #game design, #Enemy, #NPC, #Data-Driven, #Data, #AIHey everyone! A while back (in CINIS Demo Preview 0.1) I added the overhauled AI system. This system was developed with the specific goal of streamlining the enemy AI authoring process, to allow for c... Continue reading

- March 13, 2026 by Alexander Lind1#CINIS, #FPS, #Low-Poly, #Open-World, #RPG, #Retro, #Release, #Unreal, #Update, #Level-DesignIntro Hey everyone! A quick update this time, with a smaller patch. This one doesn’t really “extend” the game, as most focus is on fixing issues I saw in playtests based on the v0.2 release. The... Continue reading

- March 04, 2026 by Alexander Lind1#CINIS, #FPS, #Low-Poly, #Major Update, #RPG, #Release, #Update, #Unreal, #Open-WorldHey everyone! New update already, trying to publish these faster than I have previously, as the content going forward is mostly content oriented, so ideally I can produce them faster! This update focu... Continue reading

- February 14, 2026 by Alexander Lind#CINIS, #FPS, #Low-Poly, #Major Update, #RPG, #Retro, #Update, #UnrealMithcal - New Location In this update, the Holy City of Mithcal is introduced! Located near the center of the realm, next to the Great Pantheon Tower, this is a historied (and currently very troubled)... Continue reading

- November 09, 2025 by Alexander Lind#CINIS, #FPS, #Open-World, #development process, #development, #Unreal, #RPG, #Retro, #Level-Design, #Low-PolyHey everyone! Sorry for the wait this time, it took longer than I thought to get to this point, and I have been way busier than I expected recently. But content for the next update is shaping up nicel... Continue reading

- October 06, 2025 by Alexander Lind1#FPS, #RPG, #CINIS, #Open-World, #Nature, #Trees, #Low-Poly, #Retro, #developmentOverview Hey everyone! This last week there's been a series of posts over on Twitter about the upcoming features, and as discussed in an earlier post, I'll round up the posts in one post here, so that... Continue reading
- August 11, 2025 by Alexander Lind2#CINIS, #Update, #QoL, #Major Update, #FPS, #Save System, #Retro, #RPGHey everyone! Medium sized update out today, with some big changes. Most importantly: Saving! You'll no longer loose all progress when quitting the game, or god forbid, the game crashing. It saves oft... Continue reading

- July 31, 2025 by Alexander Lind2#workflow, #development process, #development, #game design, #RPG design, #CINISChanging genres of a game isn't always the easiest. Sometimes, the differences may be so great, that the genre change is more like making a new game really. Replacing every single part of it, till it'... Continue reading





