Update 1.2 released!


Overview

Hey everyone!  

It's been a bit of time since last, I've been busy with non-development things in my life, but I'm back with a new update. This update contains various smaller features and changes, but it was also only made in about a week or so. Don't let that trick you though! The features are complicated enough that they needed save file migration.

This update contains an overhauled stat system, which is the root cause of the need for save file migration. With the difference in how stats work, the amount the player receives per level has been updated. So if you load a new save file, you will have the appropriate amount of stats still! (If you really care to, you can backup a save-file by going to 'Appdata -> Local -> CINIS -> SaveGames' and copying your save files there to another location)

I know this update seems small, and in some ways it really is. But it creates a much stronger foundation for the future of the game, as these changes to the stats make it much more suitable for a longer playtime and more leveling up.

Anyways, patch notes below! After patch notes I got a few more words about the future of the game.

Patch notes

Overhauled

  • Overhauled stat system - Now using more complicated math, the Strength, damage resistance (only used by enemies as of now), chaos chance and chaos power, have all been modified:
  • Chaos Chance - Calculated in Percent, weapon and player percent is added together
  • Chaos Power - Calculated in percent, by adding player chance to weapon chance. Player has 100% by default, which is then added together with weapon (100% + 30% = 130% power, for example). This is the percent amount of the base weapon damage added to the final damage. Strength is added *after* critical hits are calculated. 
  •  Strength - Adds 2 damage to any attack, per level


  • Pickup chances calculated in percent - Instead of having a x in 10 chance for spawning a pickup when damaging an enemy. Now the value is in percent for a more easily understandable UI and consistency.

Added

  • Crouching - Not super useful yet, but I got bigger plans for this. So a minor feature for now. (But crouch jumping is occasionally useful!)
  • Improved Swimming - Able to swim in the direction you're facing, as well as move up and down by using the jump and crouch key.

Adjusted

  • Increased visibility while underwater - Brighter and more light passing through, especially at higher shadow / global illum settings


  • Made lightning effects more spikey - Lowered tessellation values on relevant effects to make it look more fitting
  • Changed names of certain weapon stats in the Weapon widget
  • Left and Right rune input prompts now correctly adapts to remapped keys
  • Damage pop-up numbers will never exceed more than 1 decimal, i.e. 1.1234 would be clipped to 1.1

Fixed

  • Crit chance and crit power being switched around in Inventory stats menu

V1.3 - Future

The next update is planned to be quite sizeable, overhauling many systems, and, potentially, also introducing even more new content. I know there's not really been much new content since launch, but reason really is that much of the planned new content is easier to make after the overhauled systems are in place. The more I've played and thought about the game, the more these sort of core problems have become more apparent to me.

Thanks for reading :^)

Files

CINIS RPG - 1.2 371 MB
4 days ago

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Comments

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(+1)

I love reading your dev logs because they inspire me to work harder on my own game systems and features. I spent a few weeks working on attributes and skills and races intermittently, and I've recently begun implementing them in my GMTK game jam entry from last month. Thanks for being a solid motivator, and a cool dev :)

Glad these logs and patchnotes are of help! Partially I write the longer ones for myself, but also for other devs to be inspired or even just for players to gain insight in the development process and advanced details of the game.

I might have a longer post out soon about some of the math used in the new update and going forward, as I've found they're quite useful in a lot of games.