Devlog
- October 06, 2025 by Alexander Lind1#FPS, #RPG, #CINIS, #Open-World, #Nature, #Trees, #Low-Poly, #Retro, #developmentOverview Hey everyone! This last week there's been a series of posts over on Twitter about the upcoming features, and as discussed in an earlier post, I'll round up the posts in one post here, so that... Continue reading
- August 11, 2025 by Alexander Lind2#CINIS, #Update, #QoL, #Major Update, #FPS, #Save System, #Retro, #RPGHey everyone! Medium sized update out today, with some big changes. Most importantly: Saving! You'll no longer loose all progress when quitting the game, or god forbid, the game crashing. It saves oft... Continue reading
- July 31, 2025 by Alexander Lind2#workflow, #development process, #development, #game design, #RPG design, #CINISChanging genres of a game isn't always the easiest. Sometimes, the differences may be so great, that the genre change is more like making a new game really. Replacing every single part of it, till it'... Continue reading